

Strangely enough, the people doing mods on CrossCode or mods on Minecraft (best example) for instance don't have this problem: just that they are more orderly and more logical in their way of doing things? Think in the spirit of a Minecraft Modder and you will understand. What do you think? That each OS environment does not update by changing the version of its libraries? Well, it's the same for mods. Before making mods, you will have to understand the concept of version before creating them. Welcome to Programming World ? It is not an issue for me. So if you think about it, if you made a whole mod that is just a bunch of patch files, including patches for scripts, and you want to make a tool that can extract the scripts from the bytecode of any version rsdk of Sonic 1 / 2 mobile, then you'd have to make patches for EACH file variant. This is apparent especially in the Rom hacking scene in Mario 64. This causes issues even if the file's contents are near identical to what you'd want. Why? Because all files within each RSDK have different hashes. Plenty of people know about the lost autodemo for Sonic 1 that was shown off at the Tokyo Toy Show in 1990, especially those unique sprites for Sonic used in it."Also, patches will never work for mods on the decomps, like SoN1C here mentioned. This video shows off the Orbyys Sonic 1 Styled Custom Sprites in Sonic the Hedgehog 1 Forever PCSonicTheHedgehog Sonic1Sprites SonicMods Or.


This spritesheet right here is an attempt to restore the sprites used in the autodemo in their full glory. The sheet is divided in two sections one contains reproductions of the known sprites/animations, the other contains a set of custom sprites that gives the TTS style to the remaining Sonic 1 sprites from the final alongside some bonus ones from Sonic 2 and concept art poses fully realized.Īs the text near the bottom says, crediting me for these is all you gotta do to use them in your projects. EXE/creepypasta/FNF related, then usage is NOT allowed no matter what. I notice this is built with the original S1 Sonic sprite template. I've spent a LOT of time making this and those bad projects put a bad name for Sonic 1 prototypes with the TTS autodemo being no exception. I really don't want my hard work being wasted for previously mentioned garbage that isn't scary/intriguing/fun, some of which even disrespect previously mentioned prototypes. It may be a bit harsh but y'all are gonna have to live with it.
